From the course: Maya: Character Rigging

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Positioning the foot control splines

Positioning the foot control splines - Maya Tutorial

From the course: Maya: Character Rigging

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Positioning the foot control splines

- [Narrator] With our skeleton in place we can now move on to actually rigging our character. Now, when we rig we add controls to be able to move that skeleton around. Now, I'm going to start with the legs and the feet and we're going to create an IK Rig that will allow you to position the feet simply by moving them. Now, in order to do that, I will need some control, so I have some objects here in the scene and these are basically going to be the basis of my controls. Now, I simply took a NURB circle and I deformed it a bit to create these shapes, and so this will be the main foot. This will be kind of the toe control and this will be the heel lift control, so with these three controls we should be able to position the foot pretty easily. So, the first thing you want to do is select these, and let's go ahead and see what they look like in the outliner. So, like I said, I created these from NURB circle, so let's go…

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