From the course: Maya: Character Rigging

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Positioning arm bones

Positioning arm bones - Maya Tutorial

From the course: Maya: Character Rigging

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Positioning arm bones

- Now let's move on to the character's arms. Now, this particular character is symmetrical, like most. So, we can actually use a feature called symmetry to help us draw the arms and make sure that they are perfectly symmetrical. So, we're going to do this in probably a Front viewport. So, I'm going to hop over to a Front viewport and we want to draw basically the clavicle, the shoulder, elbow and the wrist. Now, before we do this we do need to set up our create joint tool. So, I'm going to go into skeleton create joint and select my tool settings and I've got this at default. And, so the one thing that I want to change here is symmetry. If I turn on symmetry it will draw exactly opposite of the center line with another joint. So, in other words if I do x-axis, and I start drawing, notice how that creates those joints that are exactly opposite, and that's a great way to draw my opposite side of my character.…

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