In this video, Scott Pagano explains how to cache the results of your particle simulation. Learn techniques for saving your particle geometry to disk in Houdini.
- [Narrator] Okay, now it's time to actually…cache our particles out,…so I'm gonna go over here…into our particle results where we have…our Dop I/O node that's bringing in our…particles and I'll just playback a few frames,…just to get something.…Okay, it's a little bit slow…because we have that volume noise…that has a lot of voxels in it…that's driving everything,…but I think it's worth it for the final result in the end.…You could dial that resolution back if…if you wanted this to be faster.…Okay, we see we have everything coming in,…just wanted to make sure.…I'm gonna middle mouse click on this,…you can see we have quite a number of attributes coming in,…and that's fine, we're gonna call these down the line,…but we'll just cache them all out…because it's not too much of an overhead…with this much geometry.…
So what we'll do,…is I'm gonna lay down a file cache.…I'm gonna call this DYN_PARTICLES_01.…We will look at the geometry file path,…little expression here,…and I'm gonna change this so it goes geo/$os,…so it makes a folder based on the node name…
Author
Released
6/5/2017- Working with sprites
- Adding POP Color and POP Wind
- Creating a particle source object
- Creating volume noise
- Creating trails
- POP Collision Detect
- Instance node
Skill Level Advanced
Duration
Views
Related Courses
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X-Particles 3 for Cinema 4D Essential Training
with Andy Needham3h 17m Intermediate
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Introduction
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Welcome1m 26s
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Exercise files47s
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Intro to particles2m 23s
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1. Sprites
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Display options2m 16s
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Scene overview2m 32s
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Create particle sim4m 8s
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Modify POP Source node2m 38s
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Add POP Color and POP Wind4m 20s
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Add POP Sprite3m 44s
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Create pscale4m 31s
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Create alpha3m 15s
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Create color2m 41s
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Final prep3m 55s
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Shader overview2m 35s
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2. Trails
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Scene overview2m 7s
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Create particle sim1m 48s
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Modify POP Source node1m 47s
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Create volume noise3m 45s
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Add POP Advect by Volumes3m 41s
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Add POP Color51s
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Create trails 16m 42s
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Create trails 24m 53s
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Create color and alpha 14m 18s
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Create color and alpha 23m 42s
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Create pscale2m 32s
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Final prep2m 27s
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Shader overview2m 52s
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3. Impacts
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Scene overview3m 16s
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Create particle sim3m 30s
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POP Source nodes3m 29s
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POP Collision Detect3m 19s
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POP Drag, Wind, and Color2m 16s
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POP Kill2m 45s
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Cache particles3m 20s
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Create Cd and alpha 14m 25s
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Create Cd and alpha 24m 46s
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Final prep2m 32s
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Final render2m 20s
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4. Instances
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Scene overview1m 1s
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Create particle sim1m 17s
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POP Source nodes1m 51s
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POP Wind: Down2m 8s
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POP Wind: Noise1m 36s
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POP Drag: Random1m 40s
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POP Drag: Age1m 33s
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POP Drag: Spin1m 41s
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POP Collision Detect1m 40s
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POP Kill1m 44s
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Cache particles2m 13s
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Process v 14m 57s
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Rotate N and up by v5m 1s
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Process v 22m 22s
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Create pscale3m 22s
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Create instance3m 2s
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Create Cd4m 50s
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Material SOP4m 30s
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Instance node3m 18s
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Final render2m 20s
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Conclusion
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Next steps1m 11s
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Video: Particle result: Cache particles