From the course: Houdini: Particles
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Particle result: Cache particles - Houdini Tutorial
From the course: Houdini: Particles
Particle result: Cache particles
- [Narrator] Okay, now it's time to actually cache our particles out, so I'm gonna go over here into our particle results where we have our Dop I/O node that's bringing in our particles and I'll just playback a few frames, just to get something. Okay, it's a little bit slow because we have that volume noise that has a lot of voxels in it that's driving everything, but I think it's worth it for the final result in the end. You could dial that resolution back if if you wanted this to be faster. Okay, we see we have everything coming in, just wanted to make sure. I'm gonna middle mouse click on this, you can see we have quite a number of attributes coming in, and that's fine, we're gonna call these down the line, but we'll just cache them all out because it's not too much of an overhead with this much geometry. So what we'll do, is I'm gonna lay down a file cache. I'm gonna call this DYN_PARTICLES_01. We will look at the geometry file path, little expression here, and I'm gonna change…
Practice while you learn with exercise files
Contents
-
-
-
-
Scene overview2m 7s
-
(Locked)
Create a particle source object1m 6s
-
(Locked)
Create particle sim1m 48s
-
(Locked)
Modify POP Source node1m 47s
-
(Locked)
Create volume noise3m 45s
-
(Locked)
Add POP Advect by Volumes3m 41s
-
(Locked)
Add POP Color51s
-
(Locked)
Particle result: Cache particles3m 2s
-
(Locked)
Create trails 16m 42s
-
(Locked)
Create trails 24m 53s
-
(Locked)
Create color and alpha 14m 18s
-
(Locked)
Create color and alpha 23m 42s
-
(Locked)
Create pscale2m 32s
-
(Locked)
Final prep2m 27s
-
(Locked)
Shader overview2m 52s
-
-
-
-