From the course: Houdini: Particles
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POP Wind: Down
- [Instructor] Now we're gonna start adding some different pop nodes, start controlling the motion of our particles. And first off, actually I'm gonna delete out the default gravity in the scene it was good to see just sorta the initial result of that but we actually, we're gonna control how the particles move in the scene, via pop nodes and not via this gravity dot nodes, so I'll get rid of that. And now under our particles source node, I'm gonna make a pop wind. And we're gonna have two of these doing different things. So I'm gonna call this one pop wind down. And with that selected, we'll open up the parameters and this is what we wanna do, I wanna have the wind velocity actually be negative 30 on the Y. And then what we're gonna do is I'm gonna turn on the vexpression so the overall wind area up here and I'm gonna have an expression that fades this up over the life of the particles. So when the particle is born this negative 30 wind velocity isn't applied but over the particle's…
Practice while you learn with exercise files
Contents
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Scene overview1m 1s
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(Locked)
Particle source object overview2m 4s
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(Locked)
Create particle sim1m 17s
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(Locked)
POP Source nodes1m 51s
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(Locked)
POP Wind: Down2m 8s
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(Locked)
POP Wind: Noise1m 36s
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(Locked)
POP Drag: Random1m 40s
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POP Drag: Age1m 33s
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POP Drag: Spin1m 41s
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POP Collision Detect1m 40s
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POP Kill1m 44s
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Cache particles2m 13s
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Process v 14m 57s
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Rotate N and up by v5m 1s
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Process v 22m 22s
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Create pscale3m 22s
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Create instance3m 2s
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Create Cd4m 50s
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Material SOP4m 30s
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Instance node3m 18s
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Final render2m 20s
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