Architectural scenes feature many meshes, objects, textures, and lighting information. These objects are constructed differently and relate to each other. This video reviews an architectural scene and identifies some challenges ahead.
- [Instructor] So in this video, we're going to get started at creating our architectural visualization project complete with interactions. Now there are two ways we could approach creating this project. We could make one completely from scratch, but I'm not going to do that. Instead, I'm going to take an existing project and add interactions to it. I'm going to take this starting point project here. I'm here in Unity hub. This is the console area to the Unity engine. It's the launch pad where we can create new projects and open existing ones. I'm looking here at the Starting Point project, which is included inside the exercise files. It represents the starting point for this course, and video by video, we're going to be building upon this project. I'm going to be opening this right now inside Unity 2020. That's the version that I'm using, which you can see here from the dialogue. All I need to do is to move to this list, grab that starting point project, select that to bring that inside the Unity engine and here in Unity, you can see that project already loaded. Now it begins for me inside our main scene here, which represents the architectural visualization that we have ready-made for us. If you don't see this scene open, or you don't see quite the same image here, you can open this scene by moving to the Scenes folder in the project panel, double click that, and then double click the Main Scene file to launch that right here in the Unity editor. Now in this project, we're going to be taking this existing visualization and adding interactions to it. Now interactions refers to different things, different options we can give to the viewer to do different things during the course of the visualization. We're going to add doors that can be opened and closed. We're going to add first-person controls so that the viewer chooses where they walk around inside the visualization. It's not simply a pre-scripted camera sequence that flies us through. No; we're going to give the viewer the choice where they walk. In addition to that, we're going to have other kinds of really nice features like the illumination of pathways to give recommended routes from one location to another. We'll have message notifications and other kinds of interesting camera controls. We'll see all these different ways that we can enhance our visualizations just by adding really important and really useful interactivity into them. Now to get started, I'm going to take a look at the architectural visualization we have opened before us right here. You can see I'm inside this lobby environment. We have this lobby area here, the floor, the ceilings, the walls. You can see in the far regions here, we have a stairway leading up to some offices. That's great. We have some office doors on this side and this side. We have a painting or an art piece over here. If I move the camera over to this side and take a look from this angle, you can see we have a window and a door and beyond the window, you can see there are some tables and chairs leading to an office next door. Now this environment is divided into primarily two separate areas. We have this lobby region that you can see directly here and then we have all the other rooms connecting to it. Now the other rooms connecting to this lobby are pretty plain and ordinary. And it's the lobby area that is more fully furnished and more refined, because the visualization in this case is focusing just on this lobby region. Now I could move forward to take a look at the stairway and then move left and right here. So we have an elevator door here leading round to a corridor space and then we have another corridor area just over here. We can move up the stairs to see some of the office space in this area up here. So we have some additional office areas here and some doorways leading into those regions. I'm going to fly down to the bottom here. Again, I'm inside the Scene view using the standard Unity view port controls to navigate around. Those are the first-person controls, just by holding down the right mouse button and using W, A, S and D on the keyboard to navigate around here. So I'm going to move around to this side, around this area here. And this is just going to lead to a dark area here, but right now we have this kind of corridor space. And overall, this is looking pretty good. We have this architectural visualization and it allows us to view the architecture of this lobby space. And that's really great. Though moving forward, we want to focus on different ways we can add interesting interactions to this space. In the next movie, we're going to take a closer look at some of the assets that we're working with here to configure them and ensure they're set up properly to work with the different interactions that we have in mind.