From the course: Houdini: Particles
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Modify POP Source node - Houdini Tutorial
From the course: Houdini: Particles
Modify POP Source node
- [Narrator] Okay, so we're in our particle simulation and we're gonna delete just a few of the default objects that are placed in there automatically that we don't need. I'm gonna get rid of the two merges and then get rid of the gravity too because we're not gonna be needing that for this sim. I'm gonna bring our objects around like this. Close up my viewports, we have a little bit more room here to see our actual nodes. First off, let's look at our POP Source node, we've changed the emission type to All Points so we actually get out what we want and now we want to do is we want to go over to the Birth Tab, I'm gonna change the life expectancy this time we're gonna change this to 4, and we're not gonna add any variance because we want the life expectancy to be same on all the particles for this. Now we'll go over to the attributes to the Add Inherited Velocity section and we're just going to scale this down to 0.5 so we're just gonna halve the intensity of the incoming velocity. Now…
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Contents
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Scene overview2m 7s
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(Locked)
Create a particle source object1m 6s
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(Locked)
Create particle sim1m 48s
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(Locked)
Modify POP Source node1m 47s
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(Locked)
Create volume noise3m 45s
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(Locked)
Add POP Advect by Volumes3m 41s
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(Locked)
Add POP Color51s
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(Locked)
Particle result: Cache particles3m 2s
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(Locked)
Create trails 16m 42s
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(Locked)
Create trails 24m 53s
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(Locked)
Create color and alpha 14m 18s
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(Locked)
Create color and alpha 23m 42s
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(Locked)
Create pscale2m 32s
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(Locked)
Final prep2m 27s
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(Locked)
Shader overview2m 52s
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