Learn about marking up parts and assemblies with Sketch Ink.
- [Instructor] If you have pen or touch device like this Syntec tablet or maybe a laptop with a touchscreen you have the ability to add markup to your parts and assemblies. And it's a pretty cool tool that's been added for SOLIDWORKS 2019. Let me show you how to turn it on. Now, for some reason, SOLIDWORKS decided to kind of hide this and I don't entirely know why but let me show you. If you click over her at the top screen, we're going to go ahead and show the bar, Hidden Tree Items, click on that, and then come down here to Hide and Show Tree Items. Alright, now down here at the bottom, you can see Markups, click on Automatic and change that to Show.
Click on Okay and now we have that right over here in our toolbar. Now, if you want to make a Markup, go ahead and just orient your part however you like. So, I can use my touchscreen and move it around the screen. I can zoom in or zoom out. Place it wherever you'd like in the screen so that you're ready for that Markup. 'Cause whatever that orientation is that we create here is going to stay inside of your markup drawing. Alright, now click on Markups, and we're going to say Insert Markup View. Click on that. And make sure we're in the Pen mode.
Now I can change the type of pen I have, if you like to, or just go ahead and start drawing. So I'm going to draw directly on this Markup View. I can change things. Maybe like defining a size or maybe specifying a hole like change to eight. To eight. Something like that. You can just add this information just like you would, maybe, doing a redline drawing on a regular sheet of paper but it's going to be saved with your actual Markup inside of SOLIDWORKS. Alright, we can also erase things.
If you write, draw something on here you don't like it, just go ahead and erase it out. You can switch over here to Finger mode. So if you want to draw something on the screen, turn that mode on with the Pen mode and we should be able to draw now on the screen. So, pretty much anything you want. If you want to put an arrow, something like that, you can use your finger but I prefer to use the pen. Now, if you want to create some type of a typed information, you can do that very easily, as well. So I'll say something like add and when you're done it's going to be stuck there to your tooltip.
And when you're done just go ahead and hit Escape on your keyboard. When you're done with your Markup, go ahead and exit out of that sketch and out of your little Markup drawing. And now you can see over here under Markups, if you twirl down, you can see Markup number 3. Now, of course, if you go back to your regular design, if you spin it around that Markup will kind of hide, it goes away. But if you come back roughly to that view, you can start seeing it and as you zoom in, you can see it again. You can also click over here on Markups and you can see Orient and it'll bring it right back to the original view, or the angle, you were looking at when you created that Markup.
Now, you can add as many Markups to your part or assembly as you like and they'll all show up right over here under the Markups and this makes it a really great way to collaborate with your team. Maybe you have a manager who's reviewing your work and they might just want to make a few redline Markups to your part or your assembly and then when you come back to work the next day, you can take a look at these and modify them as needed.
Author
Released
10/31/2018First, see how to create two-dimensional sketches that become the foundation for 3D objects. Next, look at extruding and revolving 3D features; creating complex objects using the Sweep, Loft, and Surface tools; and modifying parts. Find out how to create uniform holes with the Hole Wizard, and explore more advanced modeling techniques using equations, mirroring, and pattern tools. Then review best practices for putting parts together in assemblies. Finally, get tips for creating detailed drawings, complete with an itemized bill of materials.
Along the way, Gabriel highlights new features from the 2019 release, including Sketch Ink, which enables pen and touch markup and model manipulation using gestures, and the updated project curve and slice tools.
- Working with templates
- Creating sketches
- Extruding and revolving features
- Applying materials
- Sketching lines, shapes, and polygons
- Trimming, extending, and transforming geometry
- Adding fillets and chamfers
- Working with planes and coordinates
- Creating patterns
- Modeling advanced parts
- Making holes
- Designing with blocks
- Building assemblies
- Mating parts
- Linking sketches
- Using design tables
- Creating part and assembly drawings
- Creating dimensions
- Adding annotations
Skill Level Beginner
Duration
Views
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Introduction
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1. Introduction to SOLIDWORKS
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Launching SOLIDWORKS10m 13s
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SOLIDWORKS templates2m 52s
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Measuring2m 1s
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2. SOLIDWORKS Quick Start
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Creating your first 3D part3m 45s
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Basic steps for 3D modeling7m 12s
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3. Basic Part Modeling
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Creating sketches6m 44s
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Understanding relationships7m 50s
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Using the Extrude feature5m 52s
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Making revolved cuts3m 19s
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Finding mass properties2m 25s
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Working with dimensions5m 12s
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4. Sketch Tools
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Line and Centerline tools3m 58s
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Using the Rectangle tool3m 59s
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Circles and arcs2m 58s
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Drawing slots2m 34s
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Sketching polygons2m 32s
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Creating text5m 48s
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Using the Spline tool3m 22s
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Equation driven curve2m 19s
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Sketch Ink3m 3s
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5. Modifying Sketches
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Creating offset geometry2m 26s
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Using the Mirror tools2m 10s
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Using construction lines4m 28s
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6. Reference Geometry
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Working with planes3m 34s
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Making an axis2m 3s
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Creating a coordinate system2m 33s
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Concept sketches1m 19s
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Markup view3m 5s
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7. Part Modifications
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Adding fillets to a part6m 36s
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Chamfering edges4m 21s
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Applying draft2m 58s
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Using the Shell command2m 35s
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Using the Mirror command5m 17s
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Creating linear patterns2m 47s
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Creating circular patterns2m 23s
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8. Advanced Part Modeling
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Loft tool6m 58s
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Making lofted cuts1m 46s
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Creating swept shapes3m 2s
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Making swept cuts4m 6s
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Using the Wrap command4m 47s
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Boundary Boss/Base3m 47s
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Intersect tool3m 33s
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Working with configurations4m 12s
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Surface tools2m 18s
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Direct Editing: Move Face3m 28s
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Direct Editing: Combine2m 57s
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Direct Editing: Split3m 29s
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Project Curve2m 31s
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Slice tool4m 43s
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9. Hole Wizard
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Positioning holes in 3D5m 32s
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10. Blocks
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Creating blocks3m 53s
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Designing with blocks2m 20s
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11. Building Assemblies
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Starting an assembly3m 41s
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Making linear patterns4m 1s
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Creating circular patterns2m 13s
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Using the Toolbox2m 54s
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Downloading internet parts3m 18s
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12. Advanced Mates
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Working with mate types3m 34s
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Mechanical mates5m 5s
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Magnetic mates3m 20s
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13. In-Context Modeling
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14. Using Design Tables
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Using design tables5m 22s
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Adding to design tables5m 4s
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15. Part Drawings
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16. Dimensioning
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Creating ordinate dimensions2m 29s
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17. Adding General Annotations
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Adding annotations10m 38s
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Adding views to your drawing6m 57s
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Adding custom properties4m 46s
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Linking drawing notes2m 39s
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Using the design library2m 13s
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18. Assembly Drawings
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Making an exploded view5m 8s
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Conclusion
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Next steps31s
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Video: Markup view