From the course: Learning TouchDesigner

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Making geopaths relative

Making geopaths relative - TouchDesigner Tutorial

From the course: Learning TouchDesigner

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Making geopaths relative

- [Instructor] Now that we have our scene geometry imported, there's just a little bit of housekeeping we need to do, to make sure we're pointing to all of our geometry on disk with relative paths, and not absolute paths. So we're just going to look on our desktop here, in our chapter three TouchDesigner import scene Geo folder, that got made when we imported the FBX file. You can see we have these 10 Touch geometry files in here, that comprise our scene. And we just want to make sure that we're pointing to all of these with relative paths. So, let's go back to our scene here. Let's go into the scene container, and these are the 10 geometry components that got made when we imported the FBX. So, for example, if we go to the antenna, and go inside, this is the actual file in SOP that brings in the geometry. You can see here that there's this absolute path pointing to that file. Now number one, if we were to give this to you, it wouldn't work. Because you're not going to have the same…

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