From the course: Learning TouchDesigner

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Importing a full scene

Importing a full scene - TouchDesigner Tutorial

From the course: Learning TouchDesigner

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Importing a full scene

- [Instructor] Now that we've taken a look at all the building blocks you need to have in place to have a 3D scene working in TouchDesigner, now, we're just going to keep taking it a step further, and bring in some more elaborate geometry, and start to flesh out a larger scene that we're going to add a bunch of different elements to. So, I'm going to go into the project here. I'm going to go into the 3D component we built, and first off, I'm actually just going to delete out the previous scene we had, that had that engine in it. We're going to import a new geometry. First off, too, I'm going to take our render camera, and I'm going to put it at the bottom of the stack, here. I'm going to bring the shaders up, just so our lighting and camera are at the bottom. Shaders are in the middle, and then we're going to have an area up here for our geometry. So, I'm going to go to the File menu, Import File, and just like we did before, I'm going to find an FBX file. This is in our chapter…

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