In this video, Emmanuel Henri demonstrates how to implement overrides into a component and how it impacts the prototype.
- [Instructor] So now let's go ahead and create … our own override by applying a tap event … on this particular component here. … so item2. … So make sure, first you have item2 selected, … and then let's click on code, … and then instead of using examples, … let's create a new file. … And in this new file, we'll actually return this guy here. … So what we're going to do in this file, … we're going to change a few things. … So we have some stuff that are imported … directly right away from here. … So let's create a new function. … So I'm going to basically erase all this … and start from scratch. … So the first thing I want to do is do an export. … And we're going to create a function that we'll call … printHello. … And this will take Override, … and will pass props. … And then we open the function, … and then inside of that function we'll return onTap. … And I'll explain all the code afterwards. … Just give em a second to finish it off. … So basically what we're doing here, … we're exporting a function called printHello, …
- What is Framer X?
- Navigating the user interface
- Designing with Framer X
- Working with the layout and drawing tools
- Building interactions
- Creating simple and complex components
- Implementing overrides
- Exporting your prototype
Skill Level Intermediate
Prototyping AR User Experiences with Framerwith Emmanuel Henri51m 50s Intermediate
1. Framer X Overview
2. Design with Framer X
3. Build Interactions with Framer X
4. Create Simple Components
5. Create Complex Components
6. Advanced Features in Framer X
Next steps1m 21s
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