From the course: Houdini: Particles

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Final render

Final render - Houdini Tutorial

From the course: Houdini: Particles

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Final render

- [Instructor] Alright so everything is set up and so we just want to handle the last little elements of the render setup. So let's go to the particle result object here. I'm going to hit the P key. Just a few things we need to do. Okay, so we want to go the render tab here and we want to assign a material. We have created one for you under shaders particles. And then the other thing we want to do is we want to go under sampling and turn on Geometry Velocity Blur. Because this will enable the velocity values that are contained within these points. To actually then transfer over to be in motion blur. Okay, so we've done that and now we want to do is let's just click on our objects. Let's make sure we have this material ob shaders object assigned. I'm going to click on ground, make sure the same thing, there's this black shiny shader assigned to the ground. Okay, so that is all set up. And what we are going to do now, let's pick a frame. We are on 95 there. Should all go to frame 100…

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