From the course: Houdini: Particles
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Final prep
- [Instructor] Alright, so now we've built everything in our scene and we've created all our attributes and we've done everything we need to do to get this geometry together. Now we just want to do a little bit of a final cleanup process, just to make sure we're getting rid of any groups or attributes that are unnecessary and just getting this ready to finish up. Let me middle mouse click on the create P scale point vop and you can see we've got a bunch of attributes on this and we don't really need them all anymore. What we're gonna do is first, I'm gonna do an attribute rename because as we mentioned before when we had used our polyframe sop, we'd created an up attribute but now that we're getting ready to actually kick this out we want to rename that to orient because that's what the renderer wants. I'm just gonna go up to orient and you can see that before that, we have an attribute called up, and then after this now we have an attribute called orient and up is gone. Okay, we just…
Practice while you learn with exercise files
Contents
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Scene overview2m 7s
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(Locked)
Create a particle source object1m 6s
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(Locked)
Create particle sim1m 48s
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(Locked)
Modify POP Source node1m 47s
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(Locked)
Create volume noise3m 45s
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(Locked)
Add POP Advect by Volumes3m 41s
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(Locked)
Add POP Color51s
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(Locked)
Particle result: Cache particles3m 2s
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(Locked)
Create trails 16m 42s
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(Locked)
Create trails 24m 53s
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(Locked)
Create color and alpha 14m 18s
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(Locked)
Create color and alpha 23m 42s
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(Locked)
Create pscale2m 32s
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(Locked)
Final prep2m 27s
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(Locked)
Shader overview2m 52s
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