Practice makes perfect. In this video, learn about three exercises that can solidify your understanding of Objects in Java. Learn how to make ducks quack, cats meow, and wizards cast spells.
- [Instructor] What I have here is a duck class, … and I've been able to use this duck to make it waddle … and to print out its details. … This duck is like a template that you can use … to make multiple instances, just the same way … I have Moby Duck and Wolfgang Duck here. … And you could create them using the duck constructor … and the new keyword. … That's a general overview, but to get good at this stuff, … you really need to practice. … Learning to program takes practice, … and you can't learn it just by watching my videos, … just like you can't learn how to swim … by reading a book. … You'll see this code on my GitHub page. … You should play with the duck, … possibly add some functionality. … And also, make sure to do the exercises Cat and Harry. … These are objects that you'll have to create … and call methods on. … And you'll find all this code and the exercises … on my GitHub page. … On the Java 5 objects repository, … go into Source, and then work through the exercises, … Cat and Harry. …
Released
11/11/2019This course was created by Madecraft. We are pleased to host this content in our library.

- What is an object in Java?
- Building Java classes
- Retrieving and updating variables with getters and setters
- Using the static keyword
- Understanding inheritance
- Diagramming code with UML
- Implementing polymorphism
Skill Level Advanced
Duration
Views
Related Courses
-
Advanced Java Programming
with Bethan Palmer1h 55m Advanced -
Docker for Java Developers
with Arun Gupta4h 37m Advanced -
Ethical Hacking with JavaScript
with Emmanuel Henri32m 40s Advanced
-
Introduction
-
1. The World of Objects
-
What is an object in Java?1m 13s
-
Prerequisites21s
-
Exercise files1m 44s
-
-
2. Inside Classes
-
The anatomy of a class1m 48s
-
The mighty constructor2m 34s
-
Construct a duck3m 18s
-
-
3. Getters and Setters
-
Using setters3m 13s
-
Testing with JUnit2m 16s
-
4. Static
-
What is static?1m 26s
-
Static runs a marathon5m 58s
-
Exercise: Static1m 29s
-
-
5. Inheritance
-
The mother of all objects1m 35s
-
6. UML
-
Drawing with UML2m 44s
-
7. Polymorphism
-
What is polymorphism?1m 24s
-
Polymorphism in action2m 11s
-
The purpose of polymorphism1m 17s
-
Implements vs. extends1m 59s
-
-
Conclusion
-
Next steps1m 30s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Exercise: Objects in Java