From the course: Maya: Character Rigging

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Drawing the spine

Drawing the spine - Maya Tutorial

From the course: Maya: Character Rigging

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Drawing the spine

- [Instructor] Now let's continue working with our skeletal joints. And we're going to work our way up the character. And so we're going to draw the spine. Now again, we're going to do this in a side view. So I'm going to hop over to my side view. And so what we want is we want, basically, a spine that follows the back of the character. Now, anatomically, the spine is the backbone, so it is along the backside of that character. And if you want anatomically correct deformations you are going to have to draw your spine towards the back. So I'm going to follow these edge loops here as my guide. So all I have to do is select a joint. And then I'm going to draw one just below that belt line right there. And then about every three edge loops or so. So one there, one there, one there. And maybe one more right around here as kind of right around where the shoulders are. So now that I've got these you can see that they're…

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