Learn about using the Direct Editing Split Tool.
- [Instructor] In this example, we're going to be taking a look at the Split command under the Direct Editing toolbar. So, first things first, go to the Direct Editing toolbar and here's the command we're going to be using. Now, I'm going to be using this sketch, Sketch Number Two, to cut this body into two pieces. So, the first thing is to go ahead and activate the tool. Now, my Trim tool, here, is going to be that sketch, so go ahead and choose Sketch Number Two, right there, and then go ahead and cut that part. So click on that, it's going to cut that part into those two pieces using that sketch. Now, it doesn't have to be a sketch, it could also be some type of a surface, but right now, the sketch works just fine.
Those are the two bodies we want to keep. You can rename 'em if you'd like to, down here. You can also choose the template for saving them out if you want to, but all we really need to do is just go ahead and click on the green check mark, and now we have two independent bodies. So, up here we have Solid Body Number One, and Solid Body Number Two. Now, the great thing about splitting your design into two allows you to work on each one of those bodies independently. So, if I go ahead and I hide the outside, so, I'll go ahead and hide that for right now, I would then do an operation to the top of this surface here.
So, let's go ahead and start a sketch. I'm going to draw a, let's try, maybe like a hexagon right here in the center, and I also want to define a couple of extra lines. So I'm have a line going in this direction here and I'm going to have another line going vertical to define the pattern that I'm going to be using. So, now let's go ahead and do an extruded cut. I'm going to type in Point One, looks fine, click "okay", and there's my first cut in this solid. Okay, now what I want to do, is I want to take this and I want to pattern it around.
So I'm going to go over here to, instead of a linear pattern, I'm actually going to try this one here called a fill pattern. So, click on that. My fill boundary's going to be the outside of this thing, and my spacing, let's type in, maybe, one inch, and my first direction is going to be that little line I drew. So, let's go ahead and show that sketch. Let's show that, and I'm going to choose this direction here, and notice, it automatically fills that area with that pattern. Now, I want it to actually go past the edge. So I'm going to put a negative value here in the margin.
I'm going to say negative one inch, which is going to push that pattern out past the edge. And let's go ahead and try to make this a little bit smaller, so .5, see what happens there. You get a pretty tight pattern that way. And that looks pretty good. So, we want to fill that whole thing in there, and then go ahead and, I want to make sure that I'm only using the selected body. And auto-select turned that off. I want to select just this body here, the one I'm using. And I want to go ahead and cut into that body. So now, I've basically made this whole pattern on the top surface of just that one body.
Now, if I go back and I show my other body, you can see it hasn't been affected at all. Now I've created this really cool pattern on the top of the center piece, and now I have a surrounding body on the outside, and now you probably want to use something like a Combine tool to bring them back together. So let's go ahead and just do that very quickly, by going over to Direct Editing, click on Combine, use the Add tool, click on this body, click on that body, click on Okay, and there we have it, back to one body. So, no two bodies over here, everything looks really good, and that's how you can use the Split command to automatically cut your part in a couple of pieces.
It doesn't have to be just two, you can actually cut it in a bunch of pieces if you'd like to. And then you can operate on each one of those pieces independently, and at the end of the day, you might want to bring those all back together, or save out the individual bodies one by one.
Author
Released
10/31/2018First, see how to create two-dimensional sketches that become the foundation for 3D objects. Next, look at extruding and revolving 3D features; creating complex objects using the Sweep, Loft, and Surface tools; and modifying parts. Find out how to create uniform holes with the Hole Wizard, and explore more advanced modeling techniques using equations, mirroring, and pattern tools. Then review best practices for putting parts together in assemblies. Finally, get tips for creating detailed drawings, complete with an itemized bill of materials.
Along the way, Gabriel highlights new features from the 2019 release, including Sketch Ink, which enables pen and touch markup and model manipulation using gestures, and the updated project curve and slice tools.
- Working with templates
- Creating sketches
- Extruding and revolving features
- Applying materials
- Sketching lines, shapes, and polygons
- Trimming, extending, and transforming geometry
- Adding fillets and chamfers
- Working with planes and coordinates
- Creating patterns
- Modeling advanced parts
- Making holes
- Designing with blocks
- Building assemblies
- Mating parts
- Linking sketches
- Using design tables
- Creating part and assembly drawings
- Creating dimensions
- Adding annotations
Skill Level Beginner
Duration
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Introduction
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1. Introduction to SOLIDWORKS
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Launching SOLIDWORKS10m 13s
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SOLIDWORKS templates2m 52s
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Measuring2m 1s
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2. SOLIDWORKS Quick Start
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Creating your first 3D part3m 45s
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Basic steps for 3D modeling7m 12s
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3. Basic Part Modeling
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Creating sketches6m 44s
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Understanding relationships7m 50s
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Using the Extrude feature5m 52s
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Making revolved cuts3m 19s
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Finding mass properties2m 25s
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Working with dimensions5m 12s
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4. Sketch Tools
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Line and Centerline tools3m 58s
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Using the Rectangle tool3m 59s
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Circles and arcs2m 58s
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Drawing slots2m 34s
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Sketching polygons2m 32s
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Creating text5m 48s
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Using the Spline tool3m 22s
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Equation driven curve2m 19s
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Sketch Ink3m 3s
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5. Modifying Sketches
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Creating offset geometry2m 26s
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Using the Mirror tools2m 10s
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Using construction lines4m 28s
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6. Reference Geometry
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Working with planes3m 34s
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Making an axis2m 3s
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Creating a coordinate system2m 33s
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Concept sketches1m 19s
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Markup view3m 5s
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7. Part Modifications
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Adding fillets to a part6m 36s
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Chamfering edges4m 21s
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Applying draft2m 58s
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Using the Shell command2m 35s
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Using the Mirror command5m 17s
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Creating linear patterns2m 47s
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Creating circular patterns2m 23s
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8. Advanced Part Modeling
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Loft tool6m 58s
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Making lofted cuts1m 46s
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Creating swept shapes3m 2s
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Making swept cuts4m 6s
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Using the Wrap command4m 47s
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Boundary Boss/Base3m 47s
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Intersect tool3m 33s
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Working with configurations4m 12s
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Surface tools2m 18s
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Direct Editing: Move Face3m 28s
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Direct Editing: Combine2m 57s
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Direct Editing: Split3m 29s
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Project Curve2m 31s
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Slice tool4m 43s
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9. Hole Wizard
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Positioning holes in 3D5m 32s
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10. Blocks
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Creating blocks3m 53s
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Designing with blocks2m 20s
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11. Building Assemblies
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Starting an assembly3m 41s
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Making linear patterns4m 1s
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Creating circular patterns2m 13s
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Using the Toolbox2m 54s
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Downloading internet parts3m 18s
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12. Advanced Mates
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Working with mate types3m 34s
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Mechanical mates5m 5s
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Magnetic mates3m 20s
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13. In-Context Modeling
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14. Using Design Tables
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Using design tables5m 22s
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Adding to design tables5m 4s
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15. Part Drawings
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16. Dimensioning
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Creating ordinate dimensions2m 29s
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17. Adding General Annotations
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Adding annotations10m 38s
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Adding views to your drawing6m 57s
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Adding custom properties4m 46s
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Linking drawing notes2m 39s
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Using the design library2m 13s
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18. Assembly Drawings
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Making an exploded view5m 8s
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Conclusion
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Next steps31s
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Video: Direct Editing: Split