Learn the basics of the pattern tools.
- [Narrator] There are a couple different ways to create patterns inside of SolidWorks sketches. The first one is going to be the Linear Sketch Pattern. If you click on this icon right here, you can see we can get into that tool. Now my first option is the direction which is going to be in the X direction. You can see here which is going to be going to the right. I can choose the pattern spacing which is going to be right here. I can then choose which piece of sketch I'd like to actually pattern. In this case, let's go down here and choose the Entities to Patten. In this case, let's go ahead and select these lines here or just window around them so I can just select each one of these lines.
Those are the lines we want to pattern. Or you can just go ahead and preselect those lines and then come up here to Linear Sketch Pattern. Couple of different options of how you can do that. In this box right here, you can use the up or down arrows to adjust that pattern to the right. You can see here as soon as I get passed there, I've got an option to move it a little further. Same thing with the amount of pieces that you want to pattern. In this case here, I've got three. I can continue pushing that further and further out if you'd like to. We can also change the angle. So in this case here, I can change the angle to an angle that matches the pattern I'm looking for, or just leave it back at zero.
We can also go in the other direction at the exact same time. If you want to go in the Y-axis direction, you can pattern that direction as well. We can change the spacing to maybe like half of an inch, actually I maybe go a little bit higher than that. We can see we get a little past. Alright, looks pretty good. Then we can define the angle, if you'd like to. So I can adjust this angle up or down. It's moving it to the left there if I go that way, and moving it to the right if I go on the down arrow. So I can adjust the pattern slightly that way.
Once you got the pattern you're looking for, go ahead and just click on the green check mark. Now I have that sketch pattern. Anything I do to change the original shape will automatically change all the pieces in the pattern as well, so keep that in mind. Anything that's happening to that seed, will automatically happen to the entire pattern. If you want to go back and modify this pattern, you can right-click on it and say Edit Linear Pattern. Now I can then add instances if I want to. Add more this way as well.
I can then also come down here to the very bottom, click on this little drop-down arrow here and say Instances to Skip. This puts a little pink or purple dot on top of each one of those. Any one of those dots I click on, it will remove that piece from the pattern. So we have a couple different options on how to do that. That is the Linear Pattern, it is a pretty useful tool especially if you're creating some type of repeating element. It's definitely a lot less work than creating each and every one of those elements. Alright, once we have that one, I'm going to hit Escape to get out of it. Now I'm going to come down here. Come back to this sketch here.
Let's go ahead and rebuild that, so let's go back in there again one more time. Let's go ahead and delete this pattern 'cause we didn't really want that entire pattern. Go ahead and window over everything. Hit Delete, click on Yes. It's going to take everything out of there. Let's go ahead and create one more shape like a parallelogram. Here's our parallelogram again. Let's draw it out. Now I have the option of using the circular pattern. So if you click over here on the drop down, I can say Circular Sketch Pattern. As far as my rotation or my center of rotation, that's the first question I have here, I'm going to choose the origin.
Then I'm going to define the Entities to Pattern as these ones right here. So I'm going to select these actually ahead of time. Come up here, Circular Sketch Pattern, going around that point there, and now I can adjust how many of them you like. So you can kind of push those around there. Looking pretty good. There it is. So let's do 10 of those. Of course you can define the radius if you want to, the angle and so on. You can also define if you want to have it going in a full circle or maybe just like half a circle. So I can type in 180, so I'm only going a half way around there.
I can also change the origin of what I'm patterning around. In this case here, it's just zero zero which is right at the origin, but you can move that if you needed to. You can also make a couple other changes here as far as the radius, the angle, and so on. But anyways, once you've got that figured out the way you want it to be, I'm going to go back to the 360, hit Okay and there's our circular pattern. So a bunch of cool tools for creating patterns and it really allows you the ability to create one simple shape and then come up with a lot of complex geometry using just a couple, simple tools.
Author
Released
10/31/2018First, see how to create two-dimensional sketches that become the foundation for 3D objects. Next, look at extruding and revolving 3D features; creating complex objects using the Sweep, Loft, and Surface tools; and modifying parts. Find out how to create uniform holes with the Hole Wizard, and explore more advanced modeling techniques using equations, mirroring, and pattern tools. Then review best practices for putting parts together in assemblies. Finally, get tips for creating detailed drawings, complete with an itemized bill of materials.
Along the way, Gabriel highlights new features from the 2019 release, including Sketch Ink, which enables pen and touch markup and model manipulation using gestures, and the updated project curve and slice tools.
- Working with templates
- Creating sketches
- Extruding and revolving features
- Applying materials
- Sketching lines, shapes, and polygons
- Trimming, extending, and transforming geometry
- Adding fillets and chamfers
- Working with planes and coordinates
- Creating patterns
- Modeling advanced parts
- Making holes
- Designing with blocks
- Building assemblies
- Mating parts
- Linking sketches
- Using design tables
- Creating part and assembly drawings
- Creating dimensions
- Adding annotations
Skill Level Beginner
Duration
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Introduction
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1. Introduction to SOLIDWORKS
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Launching SOLIDWORKS10m 13s
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SOLIDWORKS templates2m 52s
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Measuring2m 1s
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2. SOLIDWORKS Quick Start
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Creating your first 3D part3m 45s
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Basic steps for 3D modeling7m 12s
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3. Basic Part Modeling
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Creating sketches6m 44s
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Understanding relationships7m 50s
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Using the Extrude feature5m 52s
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Making revolved cuts3m 19s
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Finding mass properties2m 25s
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Working with dimensions5m 12s
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4. Sketch Tools
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Line and Centerline tools3m 58s
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Using the Rectangle tool3m 59s
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Circles and arcs2m 58s
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Drawing slots2m 34s
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Sketching polygons2m 32s
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Creating text5m 48s
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Using the Spline tool3m 22s
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Equation driven curve2m 19s
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Sketch Ink3m 3s
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5. Modifying Sketches
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Creating offset geometry2m 26s
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Using the Mirror tools2m 10s
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Using construction lines4m 28s
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6. Reference Geometry
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Working with planes3m 34s
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Making an axis2m 3s
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Creating a coordinate system2m 33s
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Concept sketches1m 19s
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Markup view3m 5s
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7. Part Modifications
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Adding fillets to a part6m 36s
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Chamfering edges4m 21s
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Applying draft2m 58s
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Using the Shell command2m 35s
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Using the Mirror command5m 17s
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Creating linear patterns2m 47s
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Creating circular patterns2m 23s
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8. Advanced Part Modeling
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Loft tool6m 58s
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Making lofted cuts1m 46s
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Creating swept shapes3m 2s
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Making swept cuts4m 6s
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Using the Wrap command4m 47s
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Boundary Boss/Base3m 47s
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Intersect tool3m 33s
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Working with configurations4m 12s
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Surface tools2m 18s
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Direct Editing: Move Face3m 28s
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Direct Editing: Combine2m 57s
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Direct Editing: Split3m 29s
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Project Curve2m 31s
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Slice tool4m 43s
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9. Hole Wizard
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Positioning holes in 3D5m 32s
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10. Blocks
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Creating blocks3m 53s
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Designing with blocks2m 20s
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11. Building Assemblies
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Starting an assembly3m 41s
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Making linear patterns4m 1s
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Creating circular patterns2m 13s
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Using the Toolbox2m 54s
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Downloading internet parts3m 18s
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12. Advanced Mates
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Working with mate types3m 34s
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Mechanical mates5m 5s
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Magnetic mates3m 20s
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13. In-Context Modeling
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14. Using Design Tables
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Using design tables5m 22s
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Adding to design tables5m 4s
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15. Part Drawings
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16. Dimensioning
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Creating ordinate dimensions2m 29s
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17. Adding General Annotations
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Adding annotations10m 38s
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Adding views to your drawing6m 57s
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Adding custom properties4m 46s
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Linking drawing notes2m 39s
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Using the design library2m 13s
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18. Assembly Drawings
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Making an exploded view5m 8s
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Conclusion
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Next steps31s
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Video: Creating repeating patterns in a sketch