From the course: Unity: Architectural Visualization Interactivity

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Creating a multi-choice camera fly-through

Creating a multi-choice camera fly-through - Unity Tutorial

From the course: Unity: Architectural Visualization Interactivity

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Creating a multi-choice camera fly-through

- [Instructor] In this chapter, we're going to focus on alternative camera configurations. Way back at the beginning of the course, we imported the first person controller and that gave us complete freedom of movement throughout the entirety of the lobby as though we were actually there. But that might simply be too much freedom for you. Maybe you would rather create a predetermined camera pathway through the environment, a guided tour, stopping along the way and giving the viewer choices of interactions. We're going to start creating that set up in this video. To demonstrate that, I've opened up the main scene starting point. The starting lobby point scene that we had way back at the beginning of this course, it doesn't have the first person controller. It has a standard camera that you can see standing over here by the staircase. We're going to be animating this camera along a predetermined path. We're going to begin…

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