This video explores how to create a multi-part camera fly-through, offering different viewing options. Explore how to animate cameras along different paths and how to trigger different animations in response to the input.
- [Instructor] In this chapter, … we're going to focus on alternative camera configurations. … Way back at the beginning of the course, … we imported the first person controller … and that gave us complete freedom of movement … throughout the entirety of the lobby … as though we were actually there. … But that might simply be too much freedom for you. … Maybe you would rather create a predetermined camera pathway … through the environment, a guided tour, … stopping along the way and giving the viewer choices … of interactions. … We're going to start creating that set up in this video. … To demonstrate that, … I've opened up the main scene starting point. … The starting lobby point scene that we had way back … at the beginning of this course, … it doesn't have the first person controller. … It has a standard camera that you can see standing over here … by the staircase. … We're going to be animating this camera … along a predetermined path. … We're going to begin over here by the doors, …
Skill Level Intermediate
Unity: AR Visualization 01 Basic Conceptswith Roger Miller1h 59m Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Cert Prep: Unity Scripting and Publishingwith Alan Thorn2h 3m Intermediate
1. Configuring an Architectural Visualization Scene
2. Area-Based Interactions
3. Doors and Object Interactions
4. Camera Controls
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