From the course: Maya: Character Rigging

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Creating floating controls

Creating floating controls - Maya Tutorial

From the course: Maya: Character Rigging

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Creating floating controls

- [Instructor] We're now almost ready to wire up our skeleton to our FK and IK controls. But before we do that, let's go ahead and create a floating control. That will make it a lot easier to switch between FK and IK. Now in the example I showed you at the beginning of this chapter, I just used an attribute at the end of the IK chain. But it's, a lot of times, it's easier for the animator to have something like this. So a control that goes left and right that can switch between FK and IK. So as you can see, I've got these objects in the scene here. And if we go into the Outliner, you'll see we've got four objects. We've got a box called FK IK left, we've got a label for FK and IK, and then we have the actual control itself. Now when we create controls like this, you want this control to be attached to something because you need to be able to zero it out. Right now, it's kind of in a weird place. And so what I'm…

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