From the course: Maya: Character Rigging

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Creating control skeletons

Creating control skeletons - Maya Tutorial

From the course: Maya: Character Rigging

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Creating control skeletons

- [Instructor] Now let's actually create our FK IK rig, we're going to start off by creating some joints. But before we get started, I just want to let you know that I've already created some control hierarchy here. So I've created an FK series of controls here. And then I've created IK as well. So I've created the hand and a shoulder control. And in the Outliner, I've placed them under the main control here. So here I have hand, and then under the shoulder, I've got my two biceps, my elbows for FK and so on. So I've already linked them in and zerod of them out. Now we do this basically the same way we've been doing with all of our controls. So if you can look at how we've done the spine, that will be a good guide for how to place these controls. I'm going to go ahead and hide the geometry and also hide the controls. So what I want to do is just right with these skeletal joints here, so I'm going to go into my Outliner, and…

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