From the course: Maya: Character Rigging

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Creating constraints

Creating constraints - Maya Tutorial

From the course: Maya: Character Rigging

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Creating constraints

- [Instructor] When we create a rig for character animation, we want a control structure that modifies the underlying joints. So typically the animator will only touch controls and those controls, in turn, will manipulate the joints that perform the character. Now, there are a number of ways to connect our controls to our joints, and one of the most popular ways is called a constraint. So let's go through some of those popular constraints and see how they work. Now this scene is pretty straight forward, it's pretty simple, if you look at it in the outliner you see we have all of these joints and these control objects, and this joint is down here, so I'm just going to middle click and move it up just so we have all of these organized. Now if I were to select one of these controls, you can see that at this point it's zeroed out, and that's what we want with the control, we want the control's default position to always be…

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