UI elements can present options for the viewer to choose and this changes the direction of the experience. This video explores how to create UI elements to support viewer choice and how to change based on selections.
- [Instructor] In the preceding movie, … we created three animations for our camera … and these are part of our multi-choice camera setup. … The first animation was the camera moving … from the doors to the stairs. … The other was moving left along the corridor … and the other right along the hallway. … in this movie we're going to create the UI elements … that make the choices possible for the user. … So they can actually choose to move to the left … or to move to the right. … To get started let's create some UI elements … that are going to support those choices. … I'm going to choose Game Object, UI and then select Canvas … to add that to the scene. … I'm going to rename the canvas canvas UI options … and I'm also going to move to the inspector … and in the tag field choose the dropdown here … and select options to apply the options tagged … to this object. … If you don't have on options tag listed in the tag list … you can easily add your own options tag … by moving to the bottom choosing add tag …
Skill Level Intermediate
Unity: AR Visualization 01 Basic Conceptswith Roger Miller1h 59m Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Cert Prep: Unity Scripting and Publishingwith Alan Thorn2h 3m Intermediate
1. Configuring an Architectural Visualization Scene
2. Area-Based Interactions
3. Doors and Object Interactions
4. Camera Controls
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