Interactive objects will often highlight or animate when approached to indicate their importance for the viewer. This video explores how to create responsive interactive objects.
- [Instructor] In the previous movie, … we constructed a message that can fade in … based on our animation tree here and this animation, … at least the playback of it is determined … by this parameter here inside the animator window. … This is the message show parameter. … We can tick that box to display the message … and that works absolutely fine, … but of course the viewer won't have access to these controls … when they view our visualization. … That's why we're going to need to create a script file … here in C# in Unity to actually determine … when that parameter gets activated. … Now, the script file I'm going to be creating … like all the script files in this course, … they're going to be eminently reusable. … I'm going to explain how the script file works, … but you can take the script files out of this project, … apply them to your own architectural visualizations … and you'll be able to reuse them for your own purposes. … Let's get started at creating the trigger script … that is going to activate this and play the animation. …
Skill Level Intermediate
Unity: AR Visualization 01 Basic Conceptswith Roger Miller1h 59m Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Cert Prep: Unity Scripting and Publishingwith Alan Thorn2h 3m Intermediate
1. Configuring an Architectural Visualization Scene
2. Area-Based Interactions
3. Doors and Object Interactions
4. Camera Controls
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