From the course: Maya and Arnold: Architectural Materials
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Creating Substance materials
From the course: Maya and Arnold: Architectural Materials
Creating Substance materials
- [Narrator] Now let's go ahead and start creating our own substance materials. So the first thing we want to do is basically just create a material. So I'm starting with an empty version of Substance Designer. Going to go file, new substance. Now this brings up this menu here. Now, the first one is the graph template. And that determines what type of material you're creating. Now we're using Arnold, so that's a PBR render. Any one of these PBRs will work but we want to select the one that's most like the material we want to create. And in this case we're going to create stucco for the side of the building. So I'm just going to go PBR metallic roughness which is the most basic version. Then we need to give this a name. So I'm going to go graph name we'll call this stucco new size mode, absolute or relative to parent, which is just going to do absolute. And then for width and height, I'm going to make this…
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