From the course: Learning TouchDesigner

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Creating the PBR (physically based rendering) setup

Creating the PBR (physically based rendering) setup - TouchDesigner Tutorial

From the course: Learning TouchDesigner

Start my 1-month free trial

Creating the PBR (physically based rendering) setup

- [Instructor] Now that we have our basic render working in Touch, we're going to add in the PBR elements to be able to do a higher-quality render, with textures and environment lighting. So, I'll just scroll in here, we can see the thing we had going on before, which is your simple, rotating little engine with a couple directional lights, giving some lighting in the scene. Right off the bat, first thing, I know that this light4, I want to change the Dimmer to .5, just so that's a little darker coming in the back, just to get the look that we want in the end. So, what we want to do next, is we want to add both the environment light and the PBR shader. So, I'm going to hit Tab, go to My Components, and click on Environment Light, and bring that in. And you can notice that gets connected up as a light, but it also gives a little warning, 'cause it needs an environment map to work. So, now, I'm going to hit Tab, go to My Movie In, which is how we bring in all of our image files, as we've…

Contents