From the course: Houdini: Particles
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Create a particle source object - Houdini Tutorial
From the course: Houdini: Particles
Create a particle source object
- [Instructor] Okay, now in a similar way to what we did in the other chapters we're gonna create a new geometry object, and I'm gonna call this one "particle source object", and we're gonna go inside there and I'm gonna delete out the default file node and make an object merge. Hit the P key, and then what we're gonna do here is I'm gonna go to my objects, and I'm gonna go to the Out Debris points. And I'm gonna make a null, and these are those debris points that came out of that special debris node we were just talking about. Let me go up a level. Let me turn off everything else, and now we can see that this particle source object node is gonna be our source node to get our emission points for our particles. Okay, so we've built, I'm gonna make that a light yellow, and as you can see there's another object that I had already made for you in this scene here, which is the particle source ground hits. And I've built this and provided this already because we're doing a little bit of…
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Contents
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Scene overview3m 16s
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(Locked)
Create a particle source object5m 3s
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(Locked)
Create particle sim3m 30s
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(Locked)
POP Source nodes3m 29s
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(Locked)
POP Collision Detect3m 19s
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(Locked)
POP Drag, Wind, and Color2m 16s
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(Locked)
POP Kill2m 45s
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(Locked)
Cache particles3m 20s
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(Locked)
Create Cd and alpha 14m 25s
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(Locked)
Create Cd and alpha 24m 46s
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(Locked)
Final prep2m 32s
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(Locked)
Final render2m 20s
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