From the course: Houdini: Particles
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Create particle sim - Houdini Tutorial
From the course: Houdini: Particles
Create particle sim
- [Instructor] Alright, now we're gonna actually start creating our particle simulation. So, first off, what we wanna do is, you notice that we already have a simulation node in the scene, we have this OBJECT_SIM, and this is the simulation that we use to actually create the object destroying. So what we wanna do, is we're gonna use the same shelf node up here, particles, source particle emitter, but what we wanna do is we wanna make sure this doesn't, by default, just put new dynamics nodes into the existing dynamics network. Before, we haven't had any dynamics networks in the scene that we've had to think about before, so this hasn't been an issue. What we wanna do is we wanna go over to this little brain down here, this icon, right? And this can enable and disable simulations, but also if I right-click, you see that I have a Create New Simulation option, so I'm gonna do that first, right? I'm gonna Create New Simulation, and it'll create just an empty AutoDopNetwork. And now you…
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Contents
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Scene overview3m 16s
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(Locked)
Create a particle source object5m 3s
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(Locked)
Create particle sim3m 30s
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(Locked)
POP Source nodes3m 29s
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(Locked)
POP Collision Detect3m 19s
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(Locked)
POP Drag, Wind, and Color2m 16s
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(Locked)
POP Kill2m 45s
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(Locked)
Cache particles3m 20s
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(Locked)
Create Cd and alpha 14m 25s
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(Locked)
Create Cd and alpha 24m 46s
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(Locked)
Final prep2m 32s
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(Locked)
Final render2m 20s
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