From the course: Houdini: Particles

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Create particle sim

Create particle sim - Houdini Tutorial

From the course: Houdini: Particles

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Create particle sim

- [Instructor] Now we're going to set up a geometry object to use as the source for the particle dynamic system. So as we just saw, in this scene geometry node, there's a null that has the points that I created specially off of this animation sequence that we're going to use to drive the particles, so I'm going to make a separate geometry object that fetches those points so we can have a clean start point for the dynamic system to pull from. So I'm going to hit tab, lay down a geometry node, put it here, I'm going to call this Particle Source. And then inside that, I'm going to delete out this file node, I'm going to make an object merge, hit the P key, I'm going to pull up the parameters and I'm going to go to scene, and this out for particle source null. Make a null out in the bottom of that. I like to do that all the time just so I always know, even if it's super simple. All right, and so now let's make these parameters a little bit smaller, hit the C Key, I'm going to use a light…

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