From the course: Houdini: Particles
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Create color
- [Narrator] Now, we're gonna build our color ramp. So, what we're gonna do it, it's gonna be very similar to our alpha attribute vop, so I'm actually just gonna copy and paste that. I'll call this create_Cd because that is, obviously, what color is called in Houdini. So, let's go inside this and let's just make a couple changes. First off, I'm just going to get rid of the multiply, get rid of this input too, and get rid of this alpha bind. And we're gonna go to the ramp, and I'm going to change this to an rgb color ramp, and I'm gonna call this color ramp. Alright. And now, I'm just gonna wire the output of the ramp to the geometry output cd. So, there we go, straight forward, we are just taking, again, that same cd input that we created in the particle system that sort of just look up zero to one over time, splitting up the red channel, driving a ramp with it, and then feeding it into the cd output of the vop. I built a lot of vops like this, simple, straight-forward, not too crazy…
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Contents
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Display options2m 16s
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(Locked)
Scene overview2m 32s
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Create particle sim4m 8s
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(Locked)
Modify POP Source node2m 38s
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Add POP Color and POP Wind4m 20s
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Add POP Sprite3m 44s
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Particle result: Cache particles4m 23s
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(Locked)
Create pscale4m 31s
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Create alpha3m 15s
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Create color2m 41s
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Final prep3m 55s
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(Locked)
Shader overview2m 35s
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