From the course: Maya and Arnold: Architectural Materials
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Controlling stucco relief and gloss
From the course: Maya and Arnold: Architectural Materials
Controlling stucco relief and gloss
- [Instructor] We now have the color of our stucco material in place. And so let's go ahead and work with the roughness of the surface as well as the normal map. So as you can see, if I turn this into the light, you can see I'm getting a very, very specular look. And I want to tone that down. Now we can tone that down, just using some of the defaults here. So if I scroll in here, you'll see we have a roughness control and that's plugged into a uniform color. So if I get this, so you can see that specular highlight, this uniform color if I turn it down, makes it shinier, highly reflective as a matter of fact, or I can dial it up to get rid of it. So if I make it rougher, the more rough the surface, the less it reflects. Now, if I wanted to, I could just dial this up and be done with it, but let's go ahead and go a little bit further and add one more node. So what I'm going to do is I'm actually going to blend it with…
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