From the course: Maya: Character Rigging

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Constraining the control skeletons

Constraining the control skeletons - Maya Tutorial

From the course: Maya: Character Rigging

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Constraining the control skeletons

- [Narrator] With our control skeletons in place we can now rig them to the controls themselves. So let's zoom in here, and I'm going to turn on my controls layer. And that will reveal all the controls that we have. Now there's two sets of controls: there's this one here which is my "FK control" and that will control my FK joints, and then I have this control and this control which will control IK so this one's kind of at the shoulder and that one's at the hand. So in order to make this a little bit more visibile I'm going to actually move these controls out so that they snap to the joints we're connecting them to. So I'm going to go ahead and go into move mode, I'm selecting my "bicep FK left" which is the "FK control" so I'm going to hold down the letter B and snap it... Snap it to the top of that chain, and everything else should snap into place. And then we'll do the same for this control, snap that... Snap this...…

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