From the course: Houdini: Particles
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Cache particles
- [Instructor] Now we're going to cache out our particles. So first, we're in our overall object level here, I'm gonna color my particle result node this bright yellow because that's what I do with objects that I know I'm going to render. And then I'm gonna go inside that, and we have the Dop I/O node. So like we've done before, I'm gonna lay down a file cache node. I'm gonna to call that DYN_PARTICLES_01. Connect that up. Actually going to color that bright yellow as well. And now we're going to pull up its parameters and we're going to change the file path in the same way. This is what I always do. So it's GO/$os/$os$f4 for a four-padded, framed sequence. And then we'll turn on initialize simulation ops, so any temporary cache stuff gets blown out and we do a nice clean new sim. And then we're also going to do the same thing where we're gonna delete out some attributes, but in some of the previous lessons we were deleting out the attributes after this file cache, but this time I…
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Contents
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Scene overview3m 16s
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(Locked)
Create a particle source object5m 3s
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(Locked)
Create particle sim3m 30s
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(Locked)
POP Source nodes3m 29s
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(Locked)
POP Collision Detect3m 19s
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(Locked)
POP Drag, Wind, and Color2m 16s
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(Locked)
POP Kill2m 45s
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(Locked)
Cache particles3m 20s
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(Locked)
Create Cd and alpha 14m 25s
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(Locked)
Create Cd and alpha 24m 46s
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(Locked)
Final prep2m 32s
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(Locked)
Final render2m 20s
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