From the course: Learning TouchDesigner

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Building the sceneControl component

Building the sceneControl component - TouchDesigner Tutorial

From the course: Learning TouchDesigner

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Building the sceneControl component

- [Man] Now that we've focused on bringing our geometry and getting all of our shaders setup properly, now we're going to switch over to looking at how to build some procedural animation to control our scene. So far, we've had it rotating around like this just with that simple expression in the rotating Y field and now we're going to build a little system so we can control some different things and also help us to add in some of our user interface controls into our scene later when we build them down the line. Let's go into edit mode here and I'm going to go into our 3D scene and then we're going to go up to our scene container and under the RY field here, we have this expression, I'm just going to delete that out, 'cause we don't want that anymore. And what we're going to do, is above our scene geometry, I'm going to hit tab, go over to components and type C-O-N, get a container, lay that down and I'm going to call this scene control. And I'm going to go inside that, and what we're…

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