From the course: Learning TouchDesigner

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Building instance points

Building instance points - TouchDesigner Tutorial

From the course: Learning TouchDesigner

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Building instance points

- [Instructor] For our final chapter, we're going to take the 3D scene that we've been working with and view it through a VR headset. And there's a few steps we need to do to get it ready for that. And I'll also enable me to show you how we do instancing in Touch Designer, which is a really great and super efficient way to make multiple copies of our 3D scene with low overhead cause it's all instanced in hardware. Okay, so I am going to go to our project, go into our 3D world here, and let's make a new container on this level. Submit Tab, go to my components, grab the container, and lay this down. I'm going to call this, for now, Instance. And the way that instancing works in Touch Designer is that we end up with a series of channels that define all sorts of things. Position, normal rotation, scaling, color, all this different stuff. And what we're going to do is, we're going to build some simple soft geometry, just to get a series of points. And for our example, we just need point…

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