From the course: Learning TouchDesigner

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Building the UI - rotate

Building the UI - rotate - TouchDesigner Tutorial

From the course: Learning TouchDesigner

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Building the UI - rotate

- [Instructor] The first user interface piece we're going to build is for the rotation of the scene. Right now it's just automatically rotating. We hit F1 to go up here, and what we want to do is we're going to build a button that turns on and off that autorotation, and also then allows for manual rotation, so you can either increase the rotation so you can spin it while it's rotating, or you can manually spin it when the object isn't auto-rotating. So let's stop this here, I'm going to go into project one, we're going to go into the UI, we're going to delete out this little button here. So now we're going to build a container that has the UI elements for just the rotation. We're going to have a bunch of these different sub-UI containers to be able to again have everything nice and encapsulated and clean in its own section. So I'm going to make a new container. We'll call this rotate. Okay, and I know I want this to be 500 by 100, that's the size, okay, because we want it to be this…

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