Skill Level Intermediate
- [David] In this week's Blender's Tips, Tricks and Techniques, we're going to look at a simple add on that will help your UV and texture unwrapping workflow. It's called Magic UV. To turn it on, come up to file, user preferences, and type in Magic UV, and make sure it's checkboxed on. Save user settings, and now let's get rid of this cube. Let's go to cycles and let's shift + A, add a monkey, and make sure we generate UVs.
Now to make this pretty simple, we're going to go to texture, make a new one, new. Let's call it color, and switch generated type to color grid. Come up to material, new material, image texture, color. All right, so now our monkey has a UV on him. Now let's open this up a little bit, and switch to UV image editor, and if I hit tab, you can see my UV is on my monkey.
All right, so now let's hit N and A to select the UVs, and you'll see this new option, UV bounding box. It's really, really handy. So let's click on it, and that's going to give me these little white squares, and I can use them and move them all around, and this will let me shape all of my UVs very quickly, and plus, there's this little white UV right up here. If I click on it, I'll be able to rotate. See that? Now that's pretty handy.
So let's find something that you like. Hide it when you're ready, and now let's look at some other tools. My favorite is called UV Move UV from View 3D. In fact, if you hit U, you'll see a whole bunch of new options that Magic UV gives you, the ability to flip, copy and paste, transfer UVs between objects that are the same topology and vertex count, mirror, etc. There's so many in here to play with, but Move the UV from 3D View, is one of my favorites.
So let's come over here, click this little option. It's called Keep UV in Edit Mode and Sync. That way we can see our UVs. Hit N, so we can hide that panel. Move this over a little bit, and let's select a couple of these. Let's say I wanted to make this edge line up with this UV. Well, to do that, I'm going to hit U, Move UV from 3D View. I have to click to activate it and now I can move wherever I want to move.
It's pretty cool. But let's say I wanted to move this top one, so let's just click this vertice, hit U, move the UV, click to activate, and move it one at a time, and we'll do the same thing here, and for good measure, why don't we do these as well? Now as you can see, as I manipulate these UVs, they also get manipulated over here. I'll do one more, U, Move the UV from 3D View, click to activate, and then just move as I need to.
You can see as I move, it moves on the right side of the screen. So I'm going to say it looks about here. There we go. So now I've gone ahead and moved the UVs and aligned them perfectly with this eye. This could be really handy for things like bricks when you want to make sure that the bricks align to the geometry just correctly. It's a very simple tool, and there's a ton more options in here like copying and pasting, and I recommend you play with them. It's already included in Blender 2.79, and it will dramatically improve your UV workflow.
Until next time, this is David with Blender's Tips, Tricks, and Techniques.
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.