Skill Level Intermediate
- [Instructor] Whenever you're working in Blender, you may have a mesh or two that has a hole in it. Well, how do you connect those holes? What if you wanted to make, like a bridge or a tunnel between the two? What's an easy way of doing it? Well, in this week's Blender Tips, Tricks, and Techniques, I'm gonna show you a quick way on how to bridge them by using the bridge tool. First let's go ahead and clear out the scene by deleting these two, hit X, Delete. Let's go in here, let's go into Edit mode, W, subdivide, smooth.
Change the number of cuts up to two. If you don't see this, you can hit T, that way you can see that sidebar. With everything still selected, hit Shift D Y. Bring this over. There ya go. Now, let's Control Tab, Face. And let's just delete two faces that are facing each other. That looks good. So X, Faces, Control Tab and switch to Edge mode. Hold down Alt and select these edges here.
And let's hold down Shift and Alt and select these edges. That way we get those two holes. We're gonna hit Space Bar and type in Bridge Edge Loops and hit Enter. If you don't do anything else you're gonna see a new menu pop up over here on the bottom left and you'll see that there's a bridge that's made between your two holes. Nice and easy. That's the cool thing about Blender, is it often has a tool for you to do whatever you need at the click of a button.
Now let's play with some of these options. Now, for one, you can go ahead and twist things but you won't really see any difference until you up the number of cuts. There you go, now you can kind of twist and see what happens. And it's only integer value, but you can get some pretty cool looking shapes there. On the bottom you can play a little bit with the path. So let's go and mess with the smoothness a little bit. And maybe the profile factor. And even the profile shape.
Look at that, isn't that pretty neat? Okay, that looks kind of cool. Kind of like a wicked looking triangly cut bridge. And we'll play with the profile factor. Yeah, there we go. All right, so now that you've made a cool little bridge, what if you had multiple holes? Let's go ahead and hit X. Let's delete these faces. Control Tab, go back into Face mode. And let's select two faces that are sort of opposite from each other.
Doesn't really matter where you select them. I'm just gonna pick these two. X, Faces, Control Tab, Edge mode. Gotta select these holes now. So Alt and Shift. Alt and Shift. There you go. Now, Space Bar, Bridge Edge Loops again. And this time turn up the number of cuts because it often resets back to zero. I'm gonna go to 10. And at first, you probably don't know what's happening.
There's no bridge coming from the top here. But, if you hit Z, go to Wireframe mode, you can see what happened is that this bridge became a tunnel. So let me come over here and just visually show you what I mean. Now we have this kind of wicked bridge that connects these two. So the Bridge Edge Loops tools are really handy for making cool geometry like that. And, if we hit Z to go back to Wireframe mode we can also play with Connect Loops and see different variants.
Now, when I go to Closed Loop what it's trying to do is connect this top face to this side face and that geometry is going to overlap each other. So it's not gonna look that good but you can kind of see what's going on there. And if I go to Loop Pairs, that's a lot like Open Loop only with this big chunk in the middle cut out. See that? And then Wireframe mode you can see what's happening. So let's undo that.
Let's X F and let's delete a face up here. So Control Tab, select this top face. There we go. And let's select this hole, Alt Shift. You get the idea. This time I want to select faces that are more or less the same on both sides. So not this side hole, but top top and side to side. Space Bar, Bridge Edge Loops. And then this time let's go to Closed Loop, turn up the number of cuts.
And maybe play with smoothness or profile a little bit. And you can kind of see now what happens when you have two faces that are more or less on the same side. It's pretty neat. And let's turn down the twist to zero. I can even play with different interpolation. I'm gonna try Blend Surface and a little bit more of the smoothness. And there you go. Now you have more or less two different undulating tendrils connecting this mesh.
And there you go. You've now connected two meshes with holes in them and made some pretty wicked tendrily stuff made out of nightmares. Yeah, it's kind of cool. Or you can just go ahead and make a bridge or a tunnel. And that's the power of Bridge Edge Loops is it gives you so many different options to connect things and of course I didn't cover everything, so I highly recommend you get in there and play with settings and see what you can come up with. So until next time, this is David for Blender's Tips, Tricks, and Techniques.
Q: Why can't I earn a Certificate of Completion for this course?
A: We publish a new tutorial or tutorials for this course on a regular basis. We are unable to offer a Certificate of Completion because it is an ever-evolving course that is not designed to be completed. Check back often for new movies.