The Material Manager is where you create and store materials in Cinema 4D and they can be applied to objects in a variety of ways. In this video, learn how to apply materials to objects using various methods.
- [Instructor] In the previous movie we learned how to create materials and in this movie we're going to learn how to apply them to objects. So there's a few methods of doing this. The first one, if we just select this shiny material we can click and we can drag it into the viewport and when we hover over an object you'll see that we can then drop it onto that particular object. So I'll drop it on the back sphere and the material has been applied. We can drag and drop directly onto the object manager as well.
So it'll be applied to the middle sphere here. We can also select a texture tag and hold down command click and drag onto another object and hold down command click and drag onto another object and that will create a duplicate. Let's shift click all of those and we'll delete them. Another method is to use assignment. So we'll double click the shiny material and in the material editor you can see the assignment section right here and there should be a list of all the objects that this material is assigned to.
So if we drag in the back one and have a look you can see its been applied to that there. I'll just create a new material and we'll put it onto our front sphere and then I'll delete this material, okay? So what's happened? Alright well we have a texture tag and it has a question mark in it. Cause it doesn't know what material it needs to reference. So we can assign it this way as well.
So if I just drag on say the displacement and put that into the material field, now the texture tag knows what it's looking for and the material is applied. You could also use this little picker here to come over and choose another material. So we choose the shiny one. Now that has been applied instead. And again you can also just drag and drop and you can replace a material. So just drag and drop onto an existing tag.
Okay, we'll add some tags to our middle objects so we've got our glass on this large radius sphere. And then we have a smaller radius in this middle sphere as well so we could drag in our whiskey material onto there so its like we've got a glass sphere full of whiskey. So we can mix materials in a hierarchy. It's important to note that the tag It's important to note that the tag to the right always takes precedence. Let's add a new material to the front object here.
We've got this shiny material now. And the displaced one has been completely overwritten. We can swap them around. And now the displaced texture is being rendered. So now you know how to apply materials to objects using a variety of methods.
- What is VFX?
- How is C4D used by VFX artists?
- Setting up a project for tracking
- Solving the 3D camera
- Removing lens distortion
- Solving and saving lens profiles
- Importing a model
- Manipulating keyframes and curves
- Creating shiny, refractive, and displaced materials
- Working with C4D lights and shadows
- Lighting with Sky objects
- Compositing mulitpass renders