From the course: Maya: Character Rigging

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Adjusting skinning via paint weights

Adjusting skinning via paint weights - Maya Tutorial

From the course: Maya: Character Rigging

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Adjusting skinning via paint weights

- [Instructor] Now let's refine our skin weights, we're going to start off with paint weights. And that's kind of a broad way to adjust weights. And typically what we do is we start with big areas of the character and get that skinning and then we go down to the individual vertex. So we're going to start broad with paint weights. So I've added a little bit of animation to this character. I've done some stuff on the spine here. So when I've rotate my spine around frame 129 130, you can see I'm getting kind of this stair step effect in the waiting and so we can fix a lot of that with paint weights. So I'm going to select the geometry of my character. Go into my rigging menu set and under skin, paint weights, and then open up the tool options. So this gives me a list of all the joints in the character. And then I need to understand what joints are affecting what weights. So If I go down to spine here I've got rib left…

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