From the course: Maya: Character Rigging

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Adding ribs to the skeleton

Adding ribs to the skeleton - Maya Tutorial

From the course: Maya: Character Rigging

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Adding ribs to the skeleton

- (Narrator) Now when you create skeletal joints, you do have to pay attention to deformation. These are the joints that will deform the character. Now, one of the things that is typically a problem is that this spine is along the back. So, it makes it really hard for these joints to control the front part of the character. Because they're centered, also the sides of the character might not deform properly. Now, we can help that by creating what I would call ribs. In other words, additional joints that will be used in the deformation. So let me show you how to do this. I'm going to go into my front view here, and I'm just going to create one joint. So I'm going to select my joint tool here, and just create a lone joint and hit enter. So I'm going to call that joint Skel_Rib Left 01. So that's just a joint. So I'm going to duplicate that again and move it to the other side. And we're going to call that Rib Right 01. And…

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