Camera effects enhance the mood, aesthetic, and feel of the scene. This video explores how to use bloom, image adjustments, and anti-aliasing for effective renders.
- [Instructor] Previously we configured Cinemachine … for our project. … And then prior to that, … we created a first person camera using … the First Person All-in-One Pack. … Now, if you don't have a camera controller … or a first person camera or any camera in your scene, … you'll want to add one because here is … where I'm going to start to tweak … some of the camera effects … showing you how to do that … so your visualizations look … how you want to moving forward. … I want to set up initially, … it's going to be really, really helpful … if we can tweak our effects at the beginning here … so that as we add our interactions, … we get a good preview of how they're going to end up looking … in the final visualization. … So I'm selecting the first person camera. … If you want to add your own camera manually, … you can just choose GameObject Camera from the menu here, … but I'm going to work with if the camera child object … that's inside embedded here. … So you can see I have … the Player Camera Object which I can select …
Skill Level Intermediate
Unity: AR Visualization 01 Basic Conceptswith Roger Miller1h 59m Intermediate
Unity: AR Visualization 02 Basic Interactivitywith Roger Miller2h 39m Intermediate
Cert Prep: Unity Scripting and Publishingwith Alan Thorn2h 3m Intermediate
1. Configuring an Architectural Visualization Scene
2. Area-Based Interactions
3. Doors and Object Interactions
4. Camera Controls
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