From the course: Substance Designer: Material Techniques
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Add roughness to maps - Substance Designer Tutorial
From the course: Substance Designer: Material Techniques
Add roughness to maps
- [Instructor] Okay, so now that we're done with the colors, let's go ahead and work on a Roughness Map. So what I'm going to do first is kind of use the Ambient Occlusion and do an invert on that one. So we'll do an Invert Grayscale. So let's do this. And grab the Ambient Occlusion and feed it into our Invert Grayscale. And everything else is good, so the next thing we need to do is kind of pass this to a level so we can control what comes out of here. So let's go ahead and do that. What I'm going to do is kind of bring the darks slightly this way so we can get as much information as possible, but, on the same token, not too much, perfect. And now I'm going to introduce some more noise in here. So what I'd like to do is add a Blend and then use the background from our levels. And for the foreground what I'm going to do is sort of use some Grunge Map. And leverage map 14 for this. And again, you can use anything you want, so feel free to try out new things and kind of control how your…
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