- Types of exposure compensation
- Whether to use photometric lighting
- Adding sunlight
- Adjusting auxiliary lights
- Balancing lights
- Rendering passes using State Sets
- Adding an ambient occlusion pass
- Adding reflection and selection pass
- Creating and adjusting flames
- Simulating firelight
- Illuminating a floor lamp
- Rendering for mattes
Skill Level Intermediate
- [George] Interior rendering requires just the right balance of texture, light, and shadow. Join me in learning how to do professional quality interior renders for architecture and design. I'm George Maestri. In my course, I will show you how to use 3ds Max, V-Ray, and Photoshop, to create compelling images. We'll look at ways to render interiors for daytime, where the sun plays a role, as well as night. We'll render out our images in layers, and then composite in Photoshop to have full control over final output. If you've ever wanted to create professional quality renderings and images, then take a moment to join me for this course.
V-Ray Next for 3ds Max Essential Trainingwith Brian Bradley6h 13m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
3ds Max: Substance to V-Ray Workflowswith Brian Bradley1h 35m Intermediate
1. Setting Up the Scene
2. Lighting for Daytime
3. Daytime Rendering and Compositing
4. Lighting for Night
5. Night Rendering and Compositing
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