By Scott Fegette | Thursday, June 4, 2015
“Mad Max: Fury Road” ends a 30-year hiatus in George Miller’s wildly popular post-apocalyptic Mad Max movie series, and if one thing’s obvious after three decades, it’s that visual effects have come a long, long way since 1985.
The movie’s popularity is largely due to its non-stop, breakneck-speed action sequences featuring seamless visual effects that immerse you in the dystopian world of Mad Max.
Here are my five favorite types of visual effects in Fury Road—an amazing cornucopia of “modernized” photographic techniques and cutting-edge 2D and 3D digital effects orchestrated by visual effects supervisor Andrew Jackson. If you’re interested in taking a shot at a few of these techniques yourself, I’ve included links to lynda.com courses that can help get you started.
By Rob Garrott | Friday, October 3, 2014
Creating art is a journey. Sometimes you know where you’re headed, and other times you meander until you suddenly realize you’ve already arrived at your destination.
I began my career as an artist almost by accident. After graduating college with a degree in business administration, I was working at a local government job auditing capital assets when I discovered a massive desktop publishing system that was not where it was supposed to be. To make a long story short, I found that I had a talent for creating images on the computer.
Luckily for me that was a pretty new thing in 1991—and I never looked back.
On a recent trip to Vancouver to attend the SIGGRAPH conference, I had the opportunity to sit down and talk with nine incredibly talented artists from across the digital spectrum. Motion graphics, visual effects, concept illustration, and print design were all on the agenda.
Each of these artists has his own particular workflow and story—but there’s an important common thread: Almost none of them are doing what they started out to do.
By Nick Brazzi | Monday, August 18, 2014
Last week I went to the SIGGRAPH conference in Vancouver with Rob Garrott, the Content Manager for all of the lynda.com training in Video Production and Visual Effects.
SIGGRAPH is one of the oldest running conferences in the computer graphics industry. Each year graphics pros from all over the world gather to exchange ideas and demonstrate new techniques and products.
While I was exploring the SIGGRAPH show floor, Rob was busy interviewing some of the visual artists at the conference—folks who specialize in visual effects, motion graphics, storyboarding, and 3D print design.
By Craig Whitaker | Friday, August 8, 2014
When I meet motion graphics artists, I’m surprised to find that many don’t realize how Nuke can improve their workflow.
As a big advocate of “the right tool for the job,” I’ll be the first to admit that every job doesn’t belong in Nuke. But there are many advantages to working in Nuke for motion graphics artists—including the very same tools and techniques previously reserved for feature-film work.
By Aaron F. Ross | Sunday, July 27, 2014
Maya 2015 Texture Deformer
With the release of Maya 2015, Autodesk demonstrates a strong commitment to developing the gold standard in 3D animation and visual effects software. From polygon modeling to liquid simulations, Maya 2015 offers many exciting new features.
Here’s a rundown of the most significant improvements to this powerful software.
By Scott Fegette | Sunday, July 20, 2014
It’s often said that visual effects only succeed when you don’t notice them. HBO’s “Game of Thrones” received a staggering 19 Emmy nominations in 2014, including Outstanding Special and Visual Effects. It’s no surprise, given the show’s beautifully integrated visual effects are largely responsible for immersing viewers into its fictional world of Westeros. German VFX house Mackevision recently published a video breakdown of its visual effects work on the show’s fourth season, and as stunning as it is, the FX techniques they employed to create the world of “Game of Thrones” aren’t as out of reach to mere mortals as you may think. First, watch the reel.
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