By Shira Gotshalk | Saturday, February 11, 2012
Interaction design (IXD) and user experience (UX) design are increasingly recognized as essential skills for the web, mobile devices, and other digital interfaces and devices. But IXD and UX are much more than creating rollovers, knowing where to put buttons, and using attractive graphics and transitions. We need to understand what people need or want to do, what motivates them, how they interact with a device or interface, and we need to understand the technologies that are providing access to a nearly unlimited amount of information.
In this new fundamentals series David M. Hogue, Ph.D., an applied psychologist and UX designer, introduces the foundations of interaction design from a psychological perspective. Dave looks at the origins of interaction design and our basic need to record, understand, modify, communicate, share, and play with information. He also investigates key concepts in cognition, perception, learning, memory, and motivation to show how understanding the needs and behaviors of the people who will use the interface can inform and guide our design decisions.
The series is centered around five essential principles of interaction design: consistency, perceivability, predictability, learnability, and feedback. Dave uses the five principals to explore user experience and interaction design from a psychological perspective and to help explain how to craft more successful, usable, and enjoyable interfaces. His discussion covers a wide range of topics including how people develop a sense of place, cognitive friction, the Gestalt Principles, mental models, and perceived affordances.
The Interaction Design Fundamentals course is targeted at designers and developers who want to craft better, more engaging, experiences for their visitors and customers. Whether you are new to the field or are already creating interfaces for the web and devices, looking at interaction design from the perspective of human behavior, cognition, and motivation can help improve your design decisions overall.
Have other topics and techniques you wish Dave would teach, discuss, or demonstrate in this series? Leave us a comment on this post.
Interested in more?
• The entire Interaction Design Fundamentals course on lynda.com
• All developer courses on lynda.com
• All web + interactive courses on lynda.com
Suggested courses to watch next:• Web Site Planning and Wireframing: Hands-On Training• Flash User Experience Best Practices•Web Site Strategy and Planning•Web Form Design Best Practices
By Chris Nodder | Monday, July 27, 2015
“I would dance on the grave of the type of conceited web design that builds graphic-rich, information-poor art sites. I want to nurture the type of interaction design that puts users and their need for information first.” —Sergio Nouvel, UX Magazine
An article that recently circulated on Mashable made the case for web design having no future because well-designed mass-market templates and templating tools already exist, and because content is now distributed on other platforms such as Facebook or Mobile apps and push services.
However, as a user researcher and interaction design specialist, I don’t see bands of feral unemployed web designers camping out at night in the park huddled under pages torn from their Adobe Illustrator how-to books, shivering in their faux lumberjack shirts, scraping together pennies to buy a bottle of artisanal craft beer.
And there’s certainly no downturn in demand for Web Design courses on lynda.com.
By Chris Nodder | Saturday, March 14, 2015
You’ve heard about usability testing: It’s a way to get immediate feedback about what works and doesn’t work with your product or site.
But you haven’t tried it yet, have you?
Maybe you think it costs a ton of money and involves hiring experts to help you out.
In fact, any team can do its own basic usability test cheaply—and can learn a bunch from it to make its product better—by following these five steps.
By Chris Nodder | Wednesday, March 11, 2015
Even if your small business does most of its selling in the physical world, a smart, trustable, and information-rich website is essential to help new customers find you and to tell existing customers more about your products or services.
You don’t need a fancy site; just a couple of pages will do. But you do need to provide certain types of information.
Here’s what a basic small business website must include:
By Starshine Roshell | Sunday, October 5, 2014
Derek Featherstone has spent his life leaping over barriers—and helping others do the same.
“I was born with a club foot,” says the accessibility expert, “but I never let it get in my way. I’ve been in sports all my life and try never to make excuses.”
Though his left leg has always been weaker, and occasionally in casts, he teaches fitness classes and played competitive rugby for many years.
Oh, yeah—and he completed the Ironman Triathlon (a 2.4-mile swim and 112-mile bike ride followed by a marathon run) three times.
By Scott Fegette | Tuesday, August 12, 2014
When Steve Krug’s first book Don’t Make Me Think hit the shelves, it took the UX world by storm and brought the discipline of usability and building strong user experiences to a much wider audience than ever before.
lynda.com author Jen Kramer recently sat down with Steve for a podcast around his upcoming keynote session at the Northeast PHP and UX conference.
By Chris Converse | Thursday, June 12, 2014
The general goal of a web-based slideshow is to give your site visitors an optimized, easy-to-navigate image viewing experience. Since navigation can take up valuable screen real estate, many slideshows opt to use an overlay, or lightbox effect, to give users the option of viewing a larger version of an image.
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