By Linda Sellheim | Tuesday, September 22, 2015
It’s the hot concept in 3D games right now: PBR or physically based rendering. It’s what makes metal look like metal and wood look like wood.
And we’ve got an interview with Sebastian Deguy, the guy whose PBR tools are changing the creative pipeline in game development.
Here he explains Allegorithmic’s quest for a subscription model that’s fair, the secret to marketing to young and indie game developers, and the big changes coming for 3D: virtual/augmented reality and 3D scanning.
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