By Linda Sellheim | Tuesday, September 22, 2015
It’s the hot concept in 3D games right now: PBR or physically based rendering. It’s what makes metal look like metal and wood look like wood.
And we’ve got an interview with Sebastian Deguy, the guy whose PBR tools are changing the creative pipeline in game development.
Here he explains Allegorithmic’s quest for a subscription model that’s fair, the secret to marketing to young and indie game developers, and the big changes coming for 3D: virtual/augmented reality and 3D scanning.
By Scott Fegette | Friday, April 17, 2015
What does it take to be a successful independent game developer in today’s competitive, multi-platform market?
We asked Christine Clark and Matt Marshall of indie game studio Wayward for a peek into the life of a game developer.
By Jonathan Sears | Friday, January 30, 2015
Game development used to be something you could only do if you were a brilliant wizard of a programmer.
But today there are game engines—and many of them free—which build in most of the guts of a game. All that’s required of you is a little scripting, and a lot of imagination.
Here’s how to make a game with Unity.
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