By Aaron F. Ross | Tuesday, April 1, 2014
Maya’s Camera Sequencer is an amazing tool for nonlinear editing and previsualization. It lets you create a cuts-only edit of multiple cameras and shots within a single scene, and render the edited sequence out to a Playblast. There’s just one catch: By default, the framing and aspect ratio of the exported sequence doesn’t match that of the cameras. I wasn’t able to cover this in my recent course Cinematography in Maya but in this article, I’ll describe how to work around the issue.
With the following steps, the Maya Camera Sequencer can render movies and image sequences with the same crop factor as the Batch Renderer. Depending on your needs, you may even be able to render final production animations using Viewport 2.0! Imagine that: You can stage, animate, and edit an entire movie within Maya, basically erasing the distinctions between pre-production, production, and post.
By Robbie Carman | Friday, February 21, 2014
You can add an extra element of professionalism and dynamism to your shots by using and investing in sliders. Join Rich and I this week as we explore the various methods, techniques, and types of sliders out there. Joining us is director of photography Kevin Bradley, sharing his expertise and personal tips for creating smooth tracking camera shots. Paying attention to what’s motivating your shot will help you decide which type of slider and camera speed to use; Kevin and I will take you onto the set of a music video to demonstrate various techniques of tracking and camera speed that will help you slide the camera to achieve the mood you’re after.
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