By Lauren Harmon | Tuesday, August 19, 2014
When you composite 3D models into regular 2D photography, the results can look a little … improbable.
But with some careful shading and masking in Photoshop, Deke shows how you can make 3D models—like this shark created by fellow lynda.com author Ryan Kittleson—look right at home in their new environments.
By Lauren Harmon | Tuesday, May 13, 2014
You might have heard that Photoshop “does 3D” now. Many of us have heard the rumor, but have yet to see it in action. In this free episode of Deke’s Techniques, Deke provides a demo, performing a task uniquely suited to Photoshop: creating a 3D bump map in Photoshop and applying it to 3D objects. He transforms an image into a repeating tile pattern that can be wrapped (aka mapped) around the body of a rocket ship—a model he created completely from scratch in Photoshop. He shows how to assign the texture to the rocket layer, render the scene to test the map, and resize the pattern to fit the object properly. In the end, you’ll have a realistically textured 3D surface.
By Jason Baskin | Monday, May 5, 2014
Looking for a new customizable 3D character rig that includes both male and female options? I’ve got great news: Mike and Tina, my new Maya character rig, is now available for download. Mike and Tina is free for non-commercial use, and packed with options, including:
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