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By Starshine Roshell | Wednesday, September 23, 2015

Yes, as a Matter of Fact. You Do Need to Learn 3D.

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Can you remember when Photoshop was new and seemed too complicated to use? Now “photoshop” is a verb and it’s hard to find anyone who doesn’t have some experience using the application.

3D is the new Photoshop. Already part of the visual landscape, 3D is fast becoming the medium that everyone will eventually use—and all artists will need to know how to manipulate.

And we’ve got exactly what beginners need.

By Starshine Roshell | Sunday, January 4, 2015

Fitness Resolution for 2015? Learn While You Burn!

fitness resolution

It’s a fact. New year’s resolutions fall into two categories: want to and have to.

We want to do fun things like create stuff, tackle projects, pursue our interests, and master new toys. But we have to make time for the basics—like exercise.

The clever lynda.com fans you’re about to meet have all found a way to combine those two things: to check off the unavoidable have to of exercise while indulging in the gratifying want to of learning.

And some of them have even lost weight doing it.

By Lauren Harmon | Tuesday, December 9, 2014

Turn Your Minecraft Art into 3D—with Photoshop

Make your Minecraft art 3D using Photoshop

Welcome back to Deke’s Techniques. Viewers of last week’s technique learned how to create an original piece of Minecraft art: a double-bladed ax that never appears in the game, but looks like something that could have been crafted on the battlefield.

This week, Deke shows how to take that ax and extrude it into 3D space, using Photoshop’s 3D workspace.

By Nick Brazzi | Monday, August 18, 2014

Sneak Peek: SIGGRAPH Interview Series

rob-garrott-hero-WEB

Last week I went to the SIGGRAPH conference in Vancouver with Rob Garrott, the Content Manager for all of the lynda.com training in Video Production and Visual Effects.

SIGGRAPH is one of the oldest running conferences in the computer graphics industry. Each year graphics pros from all over the world gather to exchange ideas and demonstrate new techniques and products. 

While I was exploring the SIGGRAPH show floor, Rob was busy interviewing some of the visual artists at the conference—folks who specialize in visual effects, motion graphics, storyboarding, and 3D print design.

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