Rob Garrott |
Wednesday, April 25, 2012
Controlling how your objects look in 3D really boils down to asking yourself one important question: What is my object made of? How you answer that question becomes your guide for how you will create the materials that you apply to your objects in 3D. The Material editor in CINEMA 4D has an array of buttons that can be confusing until you start thinking of them as answers to that one most important question.
In this video I dig into the Material editor and show you how to add texture and color to your object using the Color channel, and Specular highlight. To add the distressed look, I show you how to use a Bump channel (found in the Basic tab of the Materials editor) to add in gritty noise, Diffusion to simulate light reflection, and Displacement to add physical surface indentations and deformations. Together, these properties can be manipulated to create a great looking metal material that can be applied to standard type.
When your distressed metal type is done and you’re ready to learn more about materials in CINEMA 4D, myCINEMA 4D R12 Essential Training, and CINEMA 4D: Designing a Promo courses have chapters that will help you understand how to create and control your materials better.
Interested in more?
• The full Design in Motion weekly series on lynda.com
• All video courses on lynda.com
• Courses by Rob Garrott on lynda.com
Suggested courses to watch next:•CINEMA 4D R12 Essential Training•CINEMA 4D: Designing a Promo• After Effects CS5 Essential Training• CINEMA 4D: Rendering Motion Graphics for After Effects
Tags: Cinema 4D, Design in Motion
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