By Kristin Ellison | Friday, April 25, 2014
In this week’s Pixel Playground tutorial, Bert shows us how to wrap a pattern around a 3D object—in this case, a simple wine goblet.
By James Fritz | Friday, March 21, 2014
Continuing with the series of tips from his digital painting Oyster Bar, this week Bert teaches us how to create its rough, weathered asphalt and concrete textures.
By James Fritz | Friday, March 14, 2014
For the next few weeks, Bert is going to take time to share some of the techniques used to great effect in his digital painting Oyster Bar. This week he offers some tips on creating water ripples in Photoshop.
By James Fritz | Friday, March 7, 2014
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This week Bert finishes up his trilogy of tutorials on how he created his digital painting of a railway scene, “Damen.” Today’s tutorial explores how to create realistic rust from scratch in Adobe Photoshop, an effect he put to good use weathering the metal surfaces of his painting.
By James Fritz | Friday, February 28, 2014
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This week, Bert continues to explore the digital techniques that went into his painting “Damen.” Today’s tutorial focuses on how to create bolts and rivets from scratch in Adobe Photoshop.
By James Fritz | Friday, February 21, 2014
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This week Bert begins digging into the making of his digital painting “Damen,” which will be his focus for the next few episodes of Pixel Playground. Today’s tutorial shows how he created multiple train cars for the painting.
Bert deconstructs how he built the face of the train from a series of Photoshop layers. Next he takes a complete train and scales it into the proper perspective with a slight tilt to add a sense of movement on the tracks. And he wraps this week’s tutorial up by showing how to repeat this technique a few more times and create an even longer train.
By James Fritz | Friday, February 14, 2014
Bert wraps up his three-part magazine cover project this week by teaching us how he created a realistic wood floor in Photoshop for his cinema setting. He begins the process by running a series of Adobe Photoshop filters to create a textured effect that will eventually become wood grain in his floor. Next he uses the Liquefy filter to distort the texture into more organic shapes that represent the natural pattern of growth rings inside wood. He finishes the technique by individually coloring and moving around pieces of the newly created “wood” texture to create a realistic, interlocking wood floor.
By James Fritz | Friday, February 7, 2014
Bert continues his magazine-cover tutorial series this week by focusing on how he created a softly lit lamp within the scene using Illustrator and Photoshop.
He begins in Adobe llustrator, creating a vector outline for the lamp. Once the basic outline has been completed, he pastes the resulting paths into Photoshop to add depth, relief, and texture to the lamp. After adding some layer effects to flesh out the base, he finishes by adding a texture to the shade, and a glowing light underneath it for a final touch of realism.
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